﻿using DG.Tweening;
using UnityEngine;
using UnityEngine.UI;

public class LoaddingWindow : MonoBehaviour
{
    public Image image;
    // Use this for initialization
    void Start()
    {
        image.transform.DOLocalRotate(new Vector3(0, 0, 180), 1f).SetLoops(-1,LoopType.Incremental);
    }

    // Update is called once per frame
    void Update()
    {
    }
}
